Tag Archives: labyrinth

Design Update III

Design-wise, things have been a bit slow lately. SCAD’s Game Developers Expo (GDX) was this weekend, and I’ve been rushing around getting my site and resume all up to snuff, finding a print shop that was not out of ink, and printing a box full of business cards. Good news is, all is updated to [...]

Design Update II

Over the past two weeks I have been mainly working on the Labyrinth of the Trickster (LoT) game, while The Botswana Bushmen was turned into my professor for my Design Patterns for game Design class. At the moment, I am simply making a small demo of LoT for my World Mythology class, and so I [...]